Fallout 3 is my pick for Game-of-the-Year. Wait! It already won that in 2008: I nominate it for Game-of-the-Decade! Having never played the earlier Fallout games, I was able to come to this experience with an open mind. Although, I was slightly predisposed to like it having played Oblivion and enjoying it. Fallout 3 is a Western RPG set in post-nuclear America with lots of guns, ammo, and mutants to shoot. Fallout 3 was released on October 28, 2008 by Bethesda Softworks and is available on PC, XBOX 360, and Playstation 3.
I have recently finished the main storyline but still have a few quests to complete. The biggest thing that this game has that others don’t is DLC. Fallout 3 is one of the few games that offers DLC long after the game was released; DLC that is actally a whole chapter added to the game, rather than a new armor set or weapon only.
Fallout 3 DLC offered
- Operation: Anchorage – January 27, 2009
- The Pitt – March 24, 2009
- Broken Steel – May 5, 2009
- Point Lookout – June 23, 2009
- Mothership Zeta – late July 2009
My number 1 pro for this game is VATS. For a un-coordinated person like me, FPS games are not an option if I want to keep my self respect. When you activate VATS in the game, it shows the enemy and gives you the % chance of hitting each body area. You then select which ones you want to try for and the game does the rest; is usually adds a cool slow motion video of the action too!
The next pro that I have is the ability to wander around Capitol Wasteland looking for quests and shooting animals/bandits/mutants. It is much like Oblivion in this sense (no surprise there) without the plant gathering for potion making. I can spend hours finding new places to burglarize. . . errrr explore . . . and new people to help or not.
My final big pro is the different ways to end quests. Most RPG games have the go here, do this, go back to quest-giver, get reward format for quests. Fallout 3 allows you to decide to kill the quest-giver, keep the special item, talk the quest-giver into giving you more money, etc. In the very beginning of the game, you can choose to blow-up an entire town or not. If you do, this ends many quests that you might have gotten. Many RPG games do not allow you to shoot yourself in the foot in this manner (but it does make such a pretty boom!).
My biggest con would be the dialog. The general, non-quest giving people have very repetitive dialog that I believe could have been expanded on. It just gets annoying after a while to listen to the same 3 phrases given in a thick Minnesota accent for hours on end.
There are some points where you can explore too much area and find part of the main quest without following the normal progression of it. This is nice at times, but you end up missing some major exploration and the quest is not very good about updating your progress (as Jack found out). This is where a strategy guide or the GameFaqs site comes in handy.
The third con I have is null and void as of the Broken Steel DLC. I did not like that after you finished the main quest, the game was over and you could not finish any leftover quests. Broken Steel allows the game to go on and it raises the level cap from 20 to 30!
As you can tell, I am a big fan of this game. If you like RPGs I would reccomend purchasing it, but if you do not I would reccomend a rental. It has a gripping storyline, a ton of character customization, and a butler robot that tells jokes; you can’t get more RPG that that!